Game modes

Five ways
to compete.

The same reference, five different feelings: a sprint on a single piece, a tournament bracket, survival by rounds, a team fight and a battle of countries. Every piece is done live on silicone or latex and scored blind by judges.

Scale 1–5: our editorial description of how a mode feels, not part of the rules.

Compare modes

ModePlayersRoundsNew work every roundScoringTypical duration
Classic2–641No, a single pieceIndividual4–7 days
Groupsfrom 43YesIndividual, bracket10–17 days
Battle Royalefrom 4until the final (2–6)YesIndividual, survival10–22 days
Team vs Teamtwo equal teams1No, a single pieceTeam + individual4–7 days
Battle of Countriesfrom 2 countries1No, a single pieceCountries + individual5–8 days

Modes in short

Who chooses the mode?

The organizer proposes options and participants vote for the reference and the mode until voting ends. The winning option is locked at the start and does not change.

Can I play again?

Yes: every event is a separate game. The rating uses your last 20 completed, scored events, so new games refresh and improve your result.

How long does the work take?

Live machine work on silicone usually takes one to three or four hours plus preparation and shooting. That is why a submission window is 48–72 hours: you pick the time that suits you.

The next stroke is yours.

Pick an open event or create your own. Taking part, judging and organizing are free.

Ask the assistant

PMU Quest game modes — Classic, Groups, Battle Royale, Teams, Countries